Mechanicus Knights Hobby Update
For the love of Mars I don’t know what I was thinking over the Christmas break, but I decided to come up with a personal challenge to get myself playing and working on Adeptus Mechanicus and Imperial Knights.
Long story short I had set about the task of completing the following:
- 2 Kastelan Robots w/Magnetized wrist mounts.
- 2 Armiger Helverins
- 1 Preceptor Knight
And as a secondary goal I had the following in mind:
- Complete 3 Sydonian Dragoons (about 50% complete)
- Base all of the above to a similar level
- Decide on a new Knight House. (I decided on Taranis. More on that later.)
That’s a LOT of work. I had to build almost all of this and I decided to take a much “gritier” approach to my work and the additional weathering techniques took quite a bit of time. But enough of my chatter, let’s see some pictures!
It turns out I completed everything over my personal deadline of approximately 2 weeks:
The Preceptor was a lot of fun. It’s funny how the small addition of the Multi-Laser (unique to the Preceptor configuration) is something I’m looking forward to.
The Helverins have already seen use. The bases are a lot of work in this army but I wanted them to match my existing Mechanicus.
With the majority of the base project done, I had to go back and ‘re-brand’ the existing Armigers to match the House Taranis appearance.
I decided to paint a little mechanicus symbol on his right shoulder pad. This was my second attempt. I kept it simple, but it’s nice enough to add some personal heraldry if you will.
This was my first (Failed) attempt:
Above: My snap decision to paint the Tech Priest image from the limited codex art on to a shoulder pad turned out to be a bad idea. The working space was too small and I just didn’t like how it looked so I scrapped it for something simple, but iconic.
Those of you familiar enough with the model will note the left arm is a slight adjustment to the model. I couldn’t decide on a fist or chainsword….
I will probably use the fist most often, but it helps to have the choice. Moving on…
I had to finish these guys; I use them so often. These are really frustrating to work on in sub-assemblies. The antennas ended up snapping a bit, and the riders were really tough to line up on the saddles, but I did it.
So what does this look like together now?
I decided on House Taranis because when I sold off my House Raven Knights, I found it was a little too potent for friendly games and it was dictating my build. I did look at Krast, and even other AdMech Houses but the thing about Taranis is it’s simply utilitarian. Not very potent, but usable in any build.
I think it all fit together really well. I’m very spent on this project and frankly I bit off more than I can chew. I worked on this project for hours every day during my break and the second week was a nightly affair of trying to get the basing/weathering, and details where I wanted. I hope you guys like it. As a whole I think it looks great on the table.
Some may note the ‘glow’ effects of the bases, eyes, guns on the newer models look slightly different. I’ve been using a different line of paint selections and like how it’s turning out. I am putting together an article after doing a lot of experimenting on different projects and hope to have that up soon.
In the meantime I’ve been enjoying playing the army with point reductions! I’m also using the Vigilus formation Detachments (more on that later) and I’m getting added motivation from the new video game “Mechanicus” (great soundtrack btw).
As always, thanks for checking this out!