Vigilus Detachment: Indomitus Crusaders

I felt it was time I had a real look a this detachment since it focuses on something I’ve been working on a lot lately; Ultramarines, and Primaris specifically.

Here we have the first real “formation” of 8th edition, and there is a cost of admission this time in the form of Command Points.

In my opinion these are very cautiously laid out by Games Workshop. They are mostly tame strategems and typically the stronger ones have an extremely high cost associated to them (again in the form of Command Points).

So let’s have a look at one that would be near and dear to my heart:

Indomitus Crusaders

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Saddle up boys. Time to lay a whoopin’ to the pointy marines!


 

Here we have the first notion of Cawl’s Guilliman era Primaris being referred to as Veterans. They’ve earned it. It’s been 100 years of laying the beat down on Chaos and Xenos scum.

The Cost: 1 Command Point.

Details: Basically your Primaris: Captains, Lt’s, Inceptors, Intercessors, and Ancients, become “Indomitus Crusaders” and gain that keyword. This is a fancy way of saying these guys have been around a while. NOTE: It excludes Reivers, Redemptor Dreadnoughts (a bit of a head scratcher) and Apothecaries.

Benefits: If your Warlord is from this detachment, he can gain a “Grey Shield” ability and basically utilize one chapter tactic from the codex astartes, once per game. Not too great, but fluffy since Grey Shields are the reference given to the soup of geneseed from all chapters that make up the Primaris.

Relics: These are looking better.

Reliquary of Galathamor. This is fantastic in the right situation. -1 to Psychic tests within 18″ and on failed Psychic tests, roll a D6 and on a 4+ the enemy Psyker takes D3 Mortal Wounds.

I would probably put this on my Ancient. (If he is not using the Standard relic)

Standard of Ultima Founding. Unfortunately this is a once per game relic that requires the bearer to stand still, and plant the banner. At this point he gets a 6″ re-roll to hit and wound of 1’s aura. Not bad…. but it definitely encourages a backline stand and shoot mentality which I try to get away from. Most armies are using Captains and Lieutenants, so I’m not sure this is worth your relic spot considering other options.

Perhaps a better option would be to disembark from a Repulsor, plant the banner, and have some Hellblasters pour out around him and start overcharging their plasma.

Strategems:

 

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Does this guy REALLY need a Strategem to be called a Primaris Veteran? You betcha!


 

Liberators : Cost 1 CP.  Use this Stratagem at the start of the Fight phase. Pick an Indomitus Crusader unit from your army. Until the start of your next turn, each time you make an unmodified hit roll of 6 for an attack made by a model in this unit, that attack inflicts 2 hits on the target instead of 1

I really don’t see this being used at this time. I have 1 CP in my back pocket and I have to pump as many shots into a horde of Orks as possible. I’m using Scions of Guilliman for sure.

Veteran Intercessor : Cost 1 CP. Use this Strategem at the start of the game to give an Intercessor squad the Veteran keyword. This squad gets +1 attack and Leadership for the duration of the battle. Nothing too great right? I mean who wants to use a CP like this on Intercessors when once again you’re going to default to Scions of Guilliman when you must maximize any attack.

Target Sighted : Cost 1 CP.  Use this Stratagem at the start of your Shooting phase. Pick a Veteran Intercessor unit from your army. Until the end of the phase, stalker bolt rifles the models in that unit are armed with gain the following ability: Their weapons can target a Character even if it is not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

Note the requirement: Veteran Intercessor. This is really a crazy requirement.  While I understand be cautious when treading the ugly muddy waters of 7th edition Formations, this is really difficult to swallow:
So what this boils down to is your paying a lot of CP to turn an intercessor squad into a sort of… Primaris Sniper unit (which I think Snipers do a good enough job of). This requires you to (1) become an Indomitus Crusader, (2) become a Veteran and (3) use Target Sighted.
Would you spend 3 CP to make a squad of Stalker Bolt Rifle Intercessors into Snipers? Do you even use Stalker Bolt Rifle Intercessors? What am I missing here?

Bolt Storm: Cost 1 CP. Pick a squad of Veteran Intercessors. (gees I’m seeing a very costly theme here.) At the start of a shooting phase when the squad fires Auto Bolt Rifles at half range, all shots auto-hit.
Another 3 CP charge to auto-magically hit something with a zero AP weapon at a range that is typically not desirable of Intercessors.

Rapid Fire: Cost 1 CP. Pick a squad of Veteran Intercessors. Until the end of the Shooting Phase, all Bolt Rifles change their type to Rapid Fire 2.
Not bad, not great. Potentially useful but again when you add up all the costs, it’s an extremely cost prohibitive way of increasing the usefulness of a very mediocre unit.
If you are in an aura range, and can use this, then it could make the difference of weeding out a larger blob of something T4 or less.
Conclusion:
KT Ultra 1

” I wanna be a veteran too,” The Reiver said to no one in particular.

So I’m going through all my painted Primaris. Some Intercessors, Reivers, Inceptors, etc. And I’m wondering why some were left out?  I compare this to my Deathwatch Primaris and still think the Deathwatch the theme a better justice. SIA rules are quite nice and lend a functionality to Primaris that I think Vigilus falls a bit short of.

 

I do understand caution in this area as it turned into a bit of dumpster fire in 7th edition. These  strats, and detachments seem like a great idea though and they will definitely enhance any narrative style game. I look forward to seeing what they come up with in the coming months!

 

 

 

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